Last Sunday I went to EGX, the UK’s biggest videogame show. As someone who likes videogames quite a lot I enjoyed this chance to play all the ones that aren’t out yet, and after a few days recovering from all the free energy drinks I’m just about ready to recount my experience in full.
CRTs, PVMs, RGB SCART adapters and more – How to get the best picture from your retro games (part II)
Last time we began our journey towards the ultimate retro game picture, and this meant talking about cables. If you’ve landed here wondering how to make your old consoles look great then I’d recommend checking this article out first, as today I’ll be building on everything previously covered. That means I’ll be talking PVMs, CRTs, RGB SCART adapters and more.
It’s been a busy couple of weeks, and I haven’t been writing as much as I’d have liked to. Still, Christmas is over, and now it’s back to me doing the one thing I enjoy more than actually playing videogames; talking about them. This week I’ve finally got my hands on the PlayStation 4, and will be sharing some early impressions, opinions, and advice for potential buyers.
It’s difficult to play Puppeteer and not notice the clear influence many other popular platforms have had on it. Whilst this isn’t a game lacking in identity, it is one that presents new ideas side by side with mechanics that will be exceptionally familiar to fans of the genre. Is Puppeteer the next Little Big Planet? It honestly could be.
I first played Gravity Rush when I imported it a few months before it’s Western release. Since then I’ve also familiarised myself with the English language version, and as a result have put quite a lot of hours into the game. This wasn’t time wasted, and there’s so much to love about Gravity Rush. Unfortunately there’s also a few things to hate, and the game’s levels of brilliance are at times matched by it’s levels of frustration.
Killzone: Mercenary follows on from a long string of games that have unsuccessfully attempted to bring console quality gameplay to Sony’s PlayStation Vita. The first person shooter genre has become particularly notorious for failing to translate, and Nihilistic Software (who were responsible for a bad Resistance game and an even worse Call of Duty) are likely to have tainted the expectations of anyone who played either of these two titles. How does Killzone handle the downsize? In three words? Better than most.
When the PSP Go first came out in 2009 a lot of people (myself included) didn’t take the console too seriously. In fact, its lack of UMD tray and reliance on the PSN meant I had little interest in what is now dark horse of the PSP family. But a few years later I’ve decided to give it a go (awesome pun intended), and for £50 picked one up, boxed in good condition. Today I’m going to look at the pros and cons of the system, and ask if in 2013 this shiny misfit of a PSP is now an underrated classic?