Psycho-Pass: The Movie is in two ways an obvious return to form after getting sidetracked in its second series. The film brings back writer Gen Urobuchi and character Shinya Kogami, both who’ve been missing since the events of series one. But its hour and a half runtime doesn’t prove long enough to explore any of the complex issues that have been lingering in the background for a while now, and whilst the film is fun in a conventional way, it doesn’t fully realise the potential of the franchise.
Armada is the story of a high school nerd whos talent at videogames thrusts him into a life–changing adventure full of old pop culture references. If this sounds like the same components that made made up Ernest Cline’s first novel, Ready Player One, it’s because it is. Of course being a near carbon copy of a great book certainly has its merits, but at the same time Armada often ends up highlighting its own flaws by referencing and borrowing from both Cline’s debut and other works so eagerly.
F-Zero GX was developed by the video game equivalent of a supergroup. Ten years previously the idea of Mario and Sonic developers joining forces to create the fastest and most intense racing game ever made would have been considered about as likely as Sony and Microsoft teaming up today to end world poverty. Oh, and Namco were along for the ride too. The collective genius of these insanely talented people resulted in a unique and masterful game, and twelve years later it’s still at the top of its genre.
Although Western support for the PlayStation Vita is at an all time low, the system’s popularity in Japan has resulted in a steady stream of JRPGs and anime style games. This includes Bandai Namco’s effort; an entry in their long running Tales franchise, and a re–imagination (that’s what the ‘R’ stands for I think) of their 2008 Nintendo DS game; Tales of Hearts.