One of the reasons the Wipeout anthology is so enduring is that it’s very difficult to summarise it with a single definitive title. From the original trilogy made in conjunction with The Designer’s Republic, to the PSP titles and their HD remaster, there’s plenty of room for picking a favourite. Yet Pulse is one of the game least likely to earn this title, and the entry in the series that delivers familiarity more than any other.
In many ways the karting genre has been forever doomed. That is to say, outside of the original Mario Kart series. No other game has ever managed to step out of the shadow cast by the title that established it, or the sequels that propelled it forward. This in itself is quite odd; no one would call Bioshock a Wolfenstein 3D clone, or dismiss Forza as nothing more than a glamorous version of Pole Position. But most genres have evolved and outperformed the titles that originally defined them, and these originals have ceased to be the influential names they once were. Kart racing is different. Mario is still on top, and like every other karting game ever made, the challenge Walt Disney World Quest: Magical Racing Tour faces is to define itself as something more than a slightly worse version of Mario Kart.