The SGEA Saturn has a varied library of games, and it’s surprisingly great – especially if you’re including the many Japan-only titles (which I am) that are well worth importing. There’s so much choice that a top twenty was the absolute minimum I could refine my favourites down to, and today I’ll be detailing these games and explaining why I’d consider them to be the must-have games for any Saturn owner.
The Sega Saturn is a misunderstood console, and one often overlooked. Whilst SEGA’s system didn’t enjoy commercial success, strong sales are rarely an indicator of quality for either a system or its games. Put simply the SEGA Saturn is one of – if not the most, underrated console there is, and if you’re ready to explore its varied library of classic games then read on.
If you’ve ever tried to plug your old Super Nintendo or Mega Drive into a modern, High Definition television, then it’s likely that you were quite horrified with the results. Without the right set up, and the right cables, retro games don’t look good – especially on new TVs. But working out what kit your need, and what will work best for you, can be more that a little confusing. That’s why I’ve put together this guide, which starts with the basics but also covers all the complicated stuff you’ll need to help get the best picture from your retro games.
It’s 1990. Videogames are a $3 billion industry and Nintendo owns 90% of it. The other 10% is made up of wannabes that include SEGA, who in the next three years will transform themselves from obscurity into the market leader. This is the story of Console Wars, and Blake J Harris retells the greatest battle in videogame history in an exciting, detailed, and ever-so-slightly biased way.
Anyone following DC may be vaguely aware of the evolution of my SEGA collection, and in the past I’ve documented both my Mega Drive and Dreamcast buying sprees. Alongside the Saturn my collection was nearing completion, and finally this week I turned my attention to the one console that was notably absent; the Master System.
The future is a wonderful place full of possibility, excitement, and crazy new inventions such as flying cars. For racing games it allows for new ideas, faster top speeds, crazy track designs, and vibrant atmospheres. I’ve always been surprised by how few videogames have really explored these compelling concepts, especially considering how most that have either resulted in wildly exciting series, or at least a couple of extremely fun titles. This is a top ten list from only a handful of games, but each is a truly awesome racer that any fan of the genre should have in their collection.
So this is what a slow news day looks like at Dracula’s Cave. Usually I’m talking about an entire console or something, but today all I’ve got to show is a single controller. And to make matters worse I didn’t even buy it this week, I bought it two weeks ago but had to wait ages for it to ship from Japan. Still, it’s a pretty awesome controller (it is pink after all) and marks a good opportunity for me to show off a few other items from my collection. Please enjoy this look at some of my rare, collectible, and downright strange controllers.
Back in 1993 SEGA released the original Daytona USA, the first title to utilise their new SEGA Model 2 hardware. Whilst the mid 90s are now generally remembered for SEGA’s clumsy add-ons, overpriced peripherals, and the commercial failings of the Saturn, it’s easy to forget that at the same time the company was dominating the arcade market. The Model 2 was incredibly advanced, and at the time Daytona USA was perhaps the most impressive looking game ever made. Two years later and SEGA was porting their arcade hits to the Saturn, a system not exactly famous for its 3D processing power. The home console version of Daytona is a far from perfect port, but it’s still a unique conversion of this classic game.
Whilst once a series with the force to rival Super Mario, Sonic’s fall from grace isn’t exactly new news. I still remember when the game now known as Sonic 2006 was being hailed as the title that would revive the blue hedgehog to his former glory. But this (obviously) never worked out, and since then we’ve had eight years of SEGA throwing a random assortment of ideas at a wall and seeing what sticks. Sonic Lost World might not epitomise the last few years worth of slow progress, but it’s not inherently broken, and is really quite fun to play.