Back in 1993 SEGA released the original Daytona USA, the first title to utilise their new SEGA Model 2 hardware. Whilst the mid 90s are now generally remembered for SEGA’s clumsy add-ons, overpriced peripherals, and the commercial failings of the Saturn, it’s easy to forget that at the same time the company was dominating the arcade market. The Model 2 was incredibly advanced, and at the time Daytona USA was perhaps the most impressive looking game ever made. Two years later and SEGA was porting their arcade hits to the Saturn, a system not exactly famous for its 3D processing power. The home console version of Daytona is a far from perfect port, but it’s still a unique conversion of this classic game.
Whilst once a series with the force to rival Super Mario, Sonic’s fall from grace isn’t exactly new news. I still remember when the game now known as Sonic 2006 was being hailed as the title that would revive the blue hedgehog to his former glory. But this (obviously) never worked out, and since then we’ve had eight years of SEGA throwing a random assortment of ideas at a wall and seeing what sticks. Sonic Lost World might not epitomise the last few years worth of slow progress, but it’s not inherently broken, and is really quite fun to play.
Hailing from an age of intense arcade racers, Re-Volt is a fast and exciting game. Often hailed as a classic multiplayer title, its substantial selection of cars and tracks makes for a game that’s great fun solo, but even with better with friends. With tight controls, a cool soundtrack, and addictive gameplay, it succeeds in providing a retro racing experience that has stood the test of time incredibly well.
I think people love videogames without even knowing why. They’re just great. What I love is how they manage to make things we wouldn’t do/have fun doing in real life enjoyable. Of course someone will try and tell you that Grand Theft Auto makes people want to kill each other, but if that’s the case does Super Mario make you want to take mushrooms and jump on turtles? What you’re actually doing in a videogame usually has very little to do with the enjoyment you are experiencing, and to try and demonstrate this here’s five games with different examples of the fun you can have in a videogame sewer.
A few years ago a game like Project X Zone would have never been released outside of Japan. But times (they) are (a) changing, and I’m certainly glad that a title such as this is available in the West, even if it is a strictly specialist game. It’s about as ‘Japanese’ as a videogame gets, and there’s no denying that Project X Zone is a unique, if slightly odd, experience.