Wipeout: Omega Collection is the remaster of a remaster, and much of the content goes all the way back to the good ol’ days of the PSP. There’s tracks here I’ve now played through in four different iterations of the franchise, but the fact that there’s now a Wipeout game on PlayStation 4 is certainly nothing to complain about – especially considering that Studio Liverpool closed back in 2012. Although familiar, Wipeout: Omega Collection delivers a further level of refinement to an already masterful series, and that’s pretty great.
A strange thing is currently happening to one of my all-time favourite genres. Wipeout is no more, there hasn’t been a F-Zero game in over a decade, and Rollcage II came out in 1996 – the future of the futuristic racer is now a race between new IPs. Redout is the game that’s taken an early lead, and although heavily influenced by the aforementioned titles, it also throws some compelling new ideas into the mix.
Until Dawn is a well-crafted tribute to classic horror films such as Halloween, Scream, The Texas Chainsaw Massacre, A Nightmare of Elm Street and many more. In turning the premise of a slasher movie into a Heavy Rain style interactive adventure it largely succeeds, although shoehorning every cool idea from an anthology of Wes Craven and John Carpenter films into a single narrative does’t fully work.
Time travel doesn’t have to be used responsibly. This is the ethos of Super Time Force, and a sentiment felt across both its story and gameplay. Whilst a humorous and nonsensical narrative gives the game great character, the way the its unique mechanics mirror this chaos is only clever until it results in pure frustration. For better and for worse, time travel isn’t the exact science it should be.
I love Fez. I loved Fez on the Xbox 360 and now I love it on PS4. I’ve got so many good things to say about this game that I’m worried it’s gunna sound sarcastic. I think Phil Fish is an exceptionally talented game designer and that Fez is an outright masterpiece. No sarcasm, no ‘but…’, I really mean it. I love Fez.
Did Tomb Raider really need a ‘Definitive Edition’? This was my first thought upon announcement, but I went out and bought it, so maybe it did. “But what makes this version ‘Definitive’?”, I hear you ask. Well Lara has a nicer face and a better ponytail, that’s what makes it definitive.
Back in 1993 SEGA released the original Daytona USA, the first title to utilise their new SEGA Model 2 hardware. Whilst the mid 90s are now generally remembered for SEGA’s clumsy add-ons, overpriced peripherals, and the commercial failings of the Saturn, it’s easy to forget that at the same time the company was dominating the arcade market. The Model 2 was incredibly advanced, and at the time Daytona USA was perhaps the most impressive looking game ever made. Two years later and SEGA was porting their arcade hits to the Saturn, a system not exactly famous for its 3D processing power. The home console version of Daytona is a far from perfect port, but it’s still a unique conversion of this classic game.