A strange thing is currently happening to one of my all-time favourite genres. Wipeout is no more, there hasn’t been a F-Zero game in over a decade, and Rollcage II came out in 1996 – the future of the futuristic racer is now a race between new IPs. Redout is the game that’s taken an early lead, and although heavily influenced by the aforementioned titles, it also throws some compelling new ideas into the mix.
There’s really a lot to like about Uncharted 4. This is an adventure that jumps between genres in much the same way that Nathan Drake leaps between crumbling structures, swinging around around on his grapple hook without a care in the world. You are shooting stuff, climbing stuff, solving puzzles and traveling the globe in search of treasure. It’s a thrilling and cinematic ride that concludes the Uncharted series on a high note.
Until Dawn is a well-crafted tribute to classic horror films such as Halloween, Scream, The Texas Chainsaw Massacre, A Nightmare of Elm Street and many more. In turning the premise of a slasher movie into a Heavy Rain style interactive adventure it largely succeeds, although shoehorning every cool idea from an anthology of Wes Craven and John Carpenter films into a single narrative does’t fully work.
It’s strange how a developer that underwhelms in one genre can totally deliver in another. The example I’d usually cite is 5pb, who made the sub-par fighting game Phantom Breaker, screwed up their port of CAVE’s DoDonPachi DaiOuJou, and then made Steins;Gate – one of the most gripping and intelligent visual novels I can think of. But Dontnod Entertainment are now also proof that creating an immersive and interactive story is a completely different skill to making a solid action game. Life is Strange is from the makers of Remember Me, and whilst that was a game that could ironically be described as forgettable, the same is certainly not true for their latest title.
Last Sunday I went to EGX, the UK’s biggest videogame show. As someone who likes videogames quite a lot I enjoyed this chance to play all the ones that aren’t out yet, and after a few days recovering from all the free energy drinks I’m just about ready to recount my experience in full.
With Halloween less than a week away I’m sure there’s only one thing on everyone’s mind; appropriate games for the occasion. This could be a terrifying horror game, an atmospheric Gothic adventure, or maybe just something with a giant pumpkin boss. Whatever you’re into there’s probably something for you in my list of Halloween recommendations.
Did Tomb Raider really need a ‘Definitive Edition’? This was my first thought upon announcement, but I went out and bought it, so maybe it did. “But what makes this version ‘Definitive’?”, I hear you ask. Well Lara has a nicer face and a better ponytail, that’s what makes it definitive.