Prior to its release I’ll admit I was actually pretty excited for Rise of The Tomb Raider. Its predecessor, Tomb Raider (2013), was a great game, but also one with the potential to be expanded into an exceptional one. Unfortunately delivering meaningful progression is hard, and whilst Lara makes the same right moves she did last time, she also gets caught in a few traps when exploring the dangerous tomb of sequel making.
It’s strange how a developer that underwhelms in one genre can totally deliver in another. The example I’d usually cite is 5pb, who made the sub-par fighting game Phantom Breaker, screwed up their port of CAVE’s DoDonPachi DaiOuJou, and then made Steins;Gate – one of the most gripping and intelligent visual novels I can think of. But Dontnod Entertainment are now also proof that creating an immersive and interactive story is a completely different skill to making a solid action game. Life is Strange is from the makers of Remember Me, and whilst that was a game that could ironically be described as forgettable, the same is certainly not true for their latest title.
Last Sunday I went to EGX, the UK’s biggest videogame show. As someone who likes videogames quite a lot I enjoyed this chance to play all the ones that aren’t out yet, and after a few days recovering from all the free energy drinks I’m just about ready to recount my experience in full.
Simply going on quantity Rare Replay sets a new standard for the compilation videogame. The collection is made up of thirty titles spanning a length of time not far off the entire duration of videogame history. Beginning with Jetpack in 1983 and ending with Banjo-Kazooie: Nuts & Bolts in 2008, it moves from retro to modern and strikes an interesting balance between old and new games.
Today is the Xbox One’s first birthday. It’s already been a year since Microsoft graced us with its latest console, and haven’t we all had a lot of fun with it? Sure, Microsoft may have broken a few hearts and a few promises, but isn’t that part of their charm? Today let’s relive that first year, and look at what did and didn’t go wrong.
With Halloween less than a week away I’m sure there’s only one thing on everyone’s mind; appropriate games for the occasion. This could be a terrifying horror game, an atmospheric Gothic adventure, or maybe just something with a giant pumpkin boss. Whatever you’re into there’s probably something for you in my list of Halloween recommendations.
I’m beginning to wonder if Playground Games have ever actually been to a music festival. In Forza Horizon 2 there’s no tent to pitch, no bands to watch, and no drugs to take. Instead you drive supercars, smash up the streets of Southern France, and steal old wrecks from barns. That’s not to say there’s no chance to party hard however, and an early cutscene reveals that the drivers stay up till 4am before the first day of races. Obviously a night of drinking it totally safe and responsible before a day of street races, theft, and destruction.
Time travel doesn’t have to be used responsibly. This is the ethos of Super Time Force, and a sentiment felt across both its story and gameplay. Whilst a humorous and nonsensical narrative gives the game great character, the way the its unique mechanics mirror this chaos is only clever until it results in pure frustration. For better and for worse, time travel isn’t the exact science it should be.