So this is what a slow news day looks like at Dracula’s Cave. Usually I’m talking about an entire console or something, but today all I’ve got to show is a single controller. And to make matters worse I didn’t even buy it this week, I bought it two weeks ago but had to wait ages for it to ship from Japan. Still, it’s a pretty awesome controller (it is pink after all) and marks a good opportunity for me to show off a few other items from my collection. Please enjoy this look at some of my rare, collectible, and downright strange controllers.
I think people love videogames without even knowing why. They’re just great. What I love is how they manage to make things we wouldn’t do/have fun doing in real life enjoyable. Of course someone will try and tell you that Grand Theft Auto makes people want to kill each other, but if that’s the case does Super Mario make you want to take mushrooms and jump on turtles? What you’re actually doing in a videogame usually has very little to do with the enjoyment you are experiencing, and to try and demonstrate this here’s five games with different examples of the fun you can have in a videogame sewer.
It’s difficult to play Puppeteer and not notice the clear influence many other popular platforms have had on it. Whilst this isn’t a game lacking in identity, it is one that presents new ideas side by side with mechanics that will be exceptionally familiar to fans of the genre. Is Puppeteer the next Little Big Planet? It honestly could be.
I first played Gravity Rush when I imported it a few months before it’s Western release. Since then I’ve also familiarised myself with the English language version, and as a result have put quite a lot of hours into the game. This wasn’t time wasted, and there’s so much to love about Gravity Rush. Unfortunately there’s also a few things to hate, and the game’s levels of brilliance are at times matched by it’s levels of frustration.
Earlier this year I fell in love with two games. The first was Metal Gear Rising: Revengeance, a superb game despite it’s stupid title. The second, Vanquish, was originally released in 2010, although I had regrettably ignored it until a couple of months ago. Both these titles were made by Platinum Games, and this got me excited for their upcoming release; The Wonderful 101. It’s finally here, but sadly it’s not quite as wonderful as the title might suggest. Whilst certainly not a bad game, anyone use to the high quality experience Platinum Games usually deliver is likely to be disappointed.
These days you don’t hear very much about the Joytech TFT Monitor, but I remember when this item first came out back in around 2003. At the time Joytech made two different screens specifically designed for the Nintendo GameCube, but of the two this one was notably superior, as well as harder to find. In fact, the shop I ordered it from (I think it was Argos) originally sent me the STN Monitor, and once this error was finally resolved I saw for myself the vast improvement in picture quality that the TFT delivers. It’s as true today as it was ten years ago that this is hands down the best portable monitor available for the GameCube, and it’s now even more difficult to acquire than it was back then.
Dead or Alive is just as great now as it was 10 years ago. The formula has always worked, and the series has often been about making minor amendments and enhancements to an already superb fighting game. Dead or Alive 5 added the graphical and presentational values the game was previously lacking, but one year on and this enhanced version of the game is going to feel awfully familiar to anyone who picked up the original last year.