Until Dawn is a well-crafted tribute to classic horror films such as Halloween, Scream, The Texas Chainsaw Massacre, A Nightmare of Elm Street and many more. In turning the premise of a slasher movie into a Heavy Rain style interactive adventure it largely succeeds, although shoehorning every cool idea from an anthology of Wes Craven and John Carpenter films into a single narrative does’t fully work.
It’s strange how a developer that underwhelms in one genre can totally deliver in another. The example I’d usually cite is 5pb, who made the sub-par fighting game Phantom Breaker, screwed up their port of CAVE’s DoDonPachi DaiOuJou, and then made Steins;Gate – one of the most gripping and intelligent visual novels I can think of. But Dontnod Entertainment are now also proof that creating an immersive and interactive story is a completely different skill to making a solid action game. Life is Strange is from the makers of Remember Me, and whilst that was a game that could ironically be described as forgettable, the same is certainly not true for their latest title.
Last Sunday I went to EGX, the UK’s biggest videogame show. As someone who likes videogames quite a lot I enjoyed this chance to play all the ones that aren’t out yet, and after a few days recovering from all the free energy drinks I’m just about ready to recount my experience in full.
Although Western support for the PlayStation Vita is at an all time low, the system’s popularity in Japan has resulted in a steady stream of JRPGs and anime style games. This includes Bandai Namco’s effort; an entry in their long running Tales franchise, and a re–imagination (that’s what the ‘R’ stands for I think) of their 2008 Nintendo DS game; Tales of Hearts.
One of the reasons the Wipeout anthology is so enduring is that it’s very difficult to summarise it with a single definitive title. From the original trilogy made in conjunction with The Designer’s Republic, to the PSP titles and their HD remaster, there’s plenty of room for picking a favourite. Yet Pulse is one of the game least likely to earn this title, and the entry in the series that delivers familiarity more than any other.
If you’ve ever tried to plug your old Super Nintendo or Mega Drive into a modern, High Definition television, then it’s likely that you were quite horrified with the results. Without the right set up, and the right cables, retro games don’t look good – especially on new TVs. But working out what kit your need, and what will work best for you, can be more that a little confusing. That’s why I’ve put together this guide, which starts with the basics but also covers all the complicated stuff you’ll need to help get the best picture from your retro games.
Muramasa Rebirth is one of the nicest looking games on the PlayStation Vita. It’s also a hell of a lot of fun to play, and with its additional DLC there’s an awful lot to see and do. As well as the original, adapted from the 2009 Wii game ‘Muramasa: The Demon Blade’, Vita owners have been treated with four smaller stories that make up the Genroku Legends. After a slow release schedule the full package is finally here, and today I’ll be reviewing the complete version of Muramasa Rebirth.
With Halloween less than a week away I’m sure there’s only one thing on everyone’s mind; appropriate games for the occasion. This could be a terrifying horror game, an atmospheric Gothic adventure, or maybe just something with a giant pumpkin boss. Whatever you’re into there’s probably something for you in my list of Halloween recommendations.
The 1990s were a strange time. A game like Harmful Park should have been an instant classic, and lauded for its innovative level design, unique style and competent gameplay. Instead it never made its way out of Japan, and today is a rare gem usually selling for over £100 online. Ironically it’s a hugely accessible game that turns a niche genre into an experience any kind of gamer can enjoy.