It’s been quite the wait, but this week Twin Peaks has returned after a twenty six year break between its second and third season. In that time, Mark Frost and David Lynch’s cult classic has been hugely influential, and its ambitious storytelling, eerie atmosphere and memorable characters have had a notable influence on many videogames. Today I’ve picked out my top five games that embody everything great about Twin Peaks.
I realised yesterday that I’ve been blindly purchasing Nintendo consoles on launch day for sixteen years now. More specifically this has been happening since the Nintendo GameCube came out back in May 2002. However the journey hasn’t always been smooth; I was flat-out disappointed with the Wii and the Wii U spend most of day one installing a system update. The newest addition is of course the Nintendo Switch, and the good news is that my initial impressions are really very positive. With that in mind I though I’d take a quick break from playing Zelda to write about why that is.
Another game? So soon? You’d be forgiven for thinking I’ve gone mad, but I’m here to tell you about a project that goes much further back than Lion Quest. This is the story of a visual novel I’ve been making on-and-off (mostly off) for the last six years, and M1: A Death in the Desert is finally available for download.
The Persona 3 movies are collectively a real treat for fans, retelling its engaging story in a compelling new format. Split into four parts, Winter of Rebirth covers the final section of the narrative, and ties up the series with a competent adaptation of the game’s most fiddly section.
A strange thing is currently happening to one of my all-time favourite genres. Wipeout is no more, there hasn’t been a F-Zero game in over a decade, and Rollcage II came out in 1996 – the future of the futuristic racer is now a race between new IPs. Redout is the game that’s taken an early lead, and although heavily influenced by the aforementioned titles, it also throws some compelling new ideas into the mix.
DoDonPachi Resurrection is one of CAVE’s best shooters, and as anyone familiar with CAVE will already know – these guys are the masters of their genre. Originally released for the arcade in 2008 and then ported to Xbox 360 in 2011, DDPR has now arrived on Steam, and comes complete with enough modes to stand out as the definitive version of the game.
It’s easy to forget that Sonic Adventure was once an all-round hit. These days the 3D Sonic games are at worst seen as a collective mess, and at best still come up inferior to the 2D classics. Yet SEGA’s first attempt at transitioning dimensions was surprisingly competent, and Sonic Adventure largely succeeds at retaining the qualities that made the Mega Drive games so great. Just like before, the most fun you can have in Sonic’s Dreamcast debut involves running really, really fast in a straight line towards a giant loop-the-loop.
Today is Dracula’s Cave’s third birthday. Sorry about the misleading title. It has been a very busy year and loads of cool stuff has happened, but right now I must confess that I am in need of a rest. I know I haven’t posted a review in a while, normal business will resume soon… I promise. Until then, please enjoy your stay at Dracula’s Cave.
Today is the day! Lion Quest, the first game by Dracula’s Cave, is available now on Steam and Humble Store. Take Jethro the Lion on a magical journey, traversing space and time to prevent the imminent collapse of the universe. Oh and your friend Ronald the Bear is missing, maybe you can find him whilst you’re out exploring?
I spoke too soon, Lion Quest will launch on Steam July 11th – ten days later than expected. The reason for this delay is to ensure I won’t be releasing during the middle of the Steam Summer Sale (apparently doing so is a really bad idea), but it will also give me the chance to test and fine-tune the living hell out of the game for another ten joyous days. Thank you for your patience and as always, please enjoy your stay at Dracula’s Cave.