I first played Gravity Rush when I imported it a few months before it’s Western release. Since then I’ve also familiarised myself with the English language version, and as a result have put quite a lot of hours into the game. This wasn’t time wasted, and there’s so much to love about Gravity Rush. Unfortunately there’s also a few things to hate, and the game’s levels of brilliance are at times matched by it’s levels of frustration.
Killzone: Mercenary follows on from a long string of games that have unsuccessfully attempted to bring console quality gameplay to Sony’s PlayStation Vita. The first person shooter genre has become particularly notorious for failing to translate, and Nihilistic Software (who were responsible for a bad Resistance game and an even worse Call of Duty) are likely to have tainted the expectations of anyone who played either of these two titles. How does Killzone handle the downsize? In three words? Better than most.
Unlocking all the story content in Persona 4 Golden can be a minefield. One wrong move and you’ll be missing out on both additional story and gameplay. Problem is that if you start looking this kind of stuff up then it probably won’t be long before you’ve ruined the surprises, and you might still be confused about what exactly you need to do (especially as a lot of guides only cover the unlocks for the PS2 version of Persona 4). So here it is, a spoiler free guide that will make sure you get the most out of Persona 4: Golden on your first playthrough.
Persona 4: Golden has an immense and detailed hidden ending that rewards the hard work required to unlock it. I’ve crafted a spoiler free guide to help you get there, but in this post I’ll be sharing some quick thoughts on the game for you to check out once you’ve completed it. Please note that this includes major spoilers, and I’d advise any reader to be familiar with all of the game’s content before continuing.
When the PSP Go first came out in 2009 a lot of people (myself included) didn’t take the console too seriously. In fact, its lack of UMD tray and reliance on the PSN meant I had little interest in what is now dark horse of the PSP family. But a few years later I’ve decided to give it a go (awesome pun intended), and for £50 picked one up, boxed in good condition. Today I’m going to look at the pros and cons of the system, and ask if in 2013 this shiny misfit of a PSP is now an underrated classic?
Looking back it seems almost crazy to think I once expected to pick up Rayman Legends as a launch game for the Nintendo Wii U. In fact this was the deal breaker for me, and I’d already bought the console before it was announced that not only would the game not make its March release date but it was now also coming out on pretty much every other console known to man. Now almost a year after I first played it, Rayman Legends is finally here. Worth the wait? Yeah.