With Halloween less than a week away I’m sure there’s only one thing on everyone’s mind; appropriate games for the occasion. This could be a terrifying horror game, an atmospheric Gothic adventure, or maybe just something with a giant pumpkin boss. Whatever you’re into there’s probably something for you in my list of Halloween recommendations.
Longtime DC readers might remember that I originally reviewed the import version of JoJo’s Bizarre Adventure: All Star Battle back in August last year. At the time I enjoyed it quite a lot, but certainly didn’t think it would be localised. Am I glad it did? Of course, but now its problems are clearer and it stands out as a game that isn’t for everyone.
Back in 2011, Deus Ex: Human Revolution was an impressive game with plenty of ambition. It mixed together elements from several different genres, and gave the player the ability to complete each level in a number of different ways. It mostly worked, but on reflection the game is also remembered for a few of its flaws. The Director’s Cut, originally a Wii U exclusive that ended up multi-platform, fixes the game’s most noted problems, adds all of the DLC content, and refines some of the mechanics. The result is a finely tuned version of a modern classic.
In 2010 Heavy Rain rewrote the rules of how we could interact with a videogame, and Quantic Dream’s first title was a unique and thrilling adventure. Three years later and their next game, Beyond: Two Souls, has an even greater level of innovation, whilst also refining what came before it. The result is a polished, detailed experience that merges a gripping, cinematic story with original and involving gameplay.
Was I the only person who saw this fighting game crossover coming? I mean if we can have Mario and Sonic at the Olympic Games then we can have Street Fighter X Tekken. Still, you’ll only be playing five minutes before realising that this Capcom developed game is essentially Street Fighter IV with Tekken characters, and we’ll have to wait until next year to see Namco’s take on the series.
When Grand Theft Auto: San Andreas was released on the PlayStation 2 back in 2004 it was certainly the biggest GTA ever made. But such a game taught us that bigger is not always better, and it would appear that Rockstar North has approached the challenge of every subsequent GTA with caution. It’s taken them five years to craft the sequel to one of the most iconic and well loved games of the generation, but is Grand Theft Auto V enough to satisfy those use to the ridiculously high standard set by the series? Honestly? Yeah.
It’s difficult to play Puppeteer and not notice the clear influence many other popular platforms have had on it. Whilst this isn’t a game lacking in identity, it is one that presents new ideas side by side with mechanics that will be exceptionally familiar to fans of the genre. Is Puppeteer the next Little Big Planet? It honestly could be.