Until Dawn is a well-crafted tribute to classic horror films such as Halloween, Scream, The Texas Chainsaw Massacre, A Nightmare of Elm Street and many more. In turning the premise of a slasher movie into a Heavy Rain style interactive adventure it largely succeeds, although shoehorning every cool idea from an anthology of Wes Craven and John Carpenter films into a single narrative does’t fully work.
In 2010 Heavy Rain rewrote the rules of how we could interact with a videogame, and Quantic Dream’s first title was a unique and thrilling adventure. Three years later and their next game, Beyond: Two Souls, has an even greater level of innovation, whilst also refining what came before it. The result is a polished, detailed experience that merges a gripping, cinematic story with original and involving gameplay.
Was I the only person who saw this fighting game crossover coming? I mean if we can have Mario and Sonic at the Olympic Games then we can have Street Fighter X Tekken. Still, you’ll only be playing five minutes before realising that this Capcom developed game is essentially Street Fighter IV with Tekken characters, and we’ll have to wait until next year to see Namco’s take on the series.
It’s difficult to play Puppeteer and not notice the clear influence many other popular platforms have had on it. Whilst this isn’t a game lacking in identity, it is one that presents new ideas side by side with mechanics that will be exceptionally familiar to fans of the genre. Is Puppeteer the next Little Big Planet? It honestly could be.
Earlier this year I fell in love with two games. The first was Metal Gear Rising: Revengeance, a superb game despite it’s stupid title. The second, Vanquish, was originally released in 2010, although I had regrettably ignored it until a couple of months ago. Both these titles were made by Platinum Games, and this got me excited for their upcoming release; The Wonderful 101. It’s finally here, but sadly it’s not quite as wonderful as the title might suggest. Whilst certainly not a bad game, anyone use to the high quality experience Platinum Games usually deliver is likely to be disappointed.
Dead or Alive is just as great now as it was 10 years ago. The formula has always worked, and the series has often been about making minor amendments and enhancements to an already superb fighting game. Dead or Alive 5 added the graphical and presentational values the game was previously lacking, but one year on and this enhanced version of the game is going to feel awfully familiar to anyone who picked up the original last year.