It’s easy to forget that Sonic Adventure was once an all-round hit. These days the 3D Sonic games are at worst seen as a collective mess, and at best still come up inferior to the 2D classics. Yet SEGA’s first attempt at transitioning dimensions was surprisingly competent, and Sonic Adventure largely succeeds at retaining the qualities that made the Mega Drive games so great. Just like before, the most fun you can have in Sonic’s Dreamcast debut involves running really, really fast in a straight line towards a giant loop-the-loop.
The SGEA Saturn has a varied library of games, and it’s surprisingly great – especially if you’re including the many Japan-only titles (which I am) that are well worth importing. There’s so much choice that a top twenty was the absolute minimum I could refine my favourites down to, and today I’ll be detailing these games and explaining why I’d consider them to be the must-have games for any Saturn owner.
The Sega Saturn is a misunderstood console, and one often overlooked. Whilst SEGA’s system didn’t enjoy commercial success, strong sales are rarely an indicator of quality for either a system or its games. Put simply the SEGA Saturn is one of – if not the most, underrated console there is, and if you’re ready to explore its varied library of classic games then read on.
Last Sunday I went to EGX, the UK’s biggest videogame show. As someone who likes videogames quite a lot I enjoyed this chance to play all the ones that aren’t out yet, and after a few days recovering from all the free energy drinks I’m just about ready to recount my experience in full.
Simply going on quantity Rare Replay sets a new standard for the compilation videogame. The collection is made up of thirty titles spanning a length of time not far off the entire duration of videogame history. Beginning with Jetpack in 1983 and ending with Banjo-Kazooie: Nuts & Bolts in 2008, it moves from retro to modern and strikes an interesting balance between old and new games.
F-Zero GX was developed by the video game equivalent of a supergroup. Ten years previously the idea of Mario and Sonic developers joining forces to create the fastest and most intense racing game ever made would have been considered about as likely as Sony and Microsoft teaming up today to end world poverty. Oh, and Namco were along for the ride too. The collective genius of these insanely talented people resulted in a unique and masterful game, and twelve years later it’s still at the top of its genre.
The 1990s were a strange time. A game like Harmful Park should have been an instant classic, and lauded for its innovative level design, unique style and competent gameplay. Instead it never made its way out of Japan, and today is a rare gem usually selling for over £100 online. Ironically it’s a hugely accessible game that turns a niche genre into an experience any kind of gamer can enjoy.