Although Western support for the PlayStation Vita is at an all time low, the system’s popularity in Japan has resulted in a steady stream of JRPGs and anime style games. This includes Bandai Namco’s effort; an entry in their long running Tales franchise, and a re–imagination (that’s what the ‘R’ stands for I think) of their 2008 Nintendo DS game; Tales of Hearts.
Senran Kagura is quickly becoming the most controversial series no one is paying any attention to. Hidden away in its niche genre is a game that from the outside appears indistinguishable from any other obscure Japanese anime release. But Senran Kagura’s overt sexualisation of its all-female cast is perhaps enough to surprise even fans of the genre, and to everyone else it’s likely to come across as perverted to an extreme level. The biggest shock? That behind the oversized boobs and dirty dialogue is a competent brawler that’s actually quite a lot of fun to play.
Muramasa Rebirth is one of the nicest looking games on the PlayStation Vita. It’s also a hell of a lot of fun to play, and with its additional DLC there’s an awful lot to see and do. As well as the original, adapted from the 2009 Wii game ‘Muramasa: The Demon Blade’, Vita owners have been treated with four smaller stories that make up the Genroku Legends. After a slow release schedule the full package is finally here, and today I’ll be reviewing the complete version of Muramasa Rebirth.
Ys: Memories of Celceta reminded me why I love RPGs, and how well suited they are to handheld consoles. It’s a genre that thrived on the PSP, but is still picking up pace on the Vita. Yet whilst Sony’s last handheld had four Ys games (maybe more depending how many games you consider Ys I & II Chronicles to be), Memories of Celceta proves that quality is more important than quantity, and combines refined gameplay with addictive mechanics to create quite possibly the best game in the series yet.
It took forever to arrive, but the PS Vita Slim I purchased some time back in November is finally here. I must admit I was at first a little skeptical of Sony’s redesign, I mean it’s a bit thiner and the back is green, that’s about all that’s changed, right? But now I’ve got hold of it I’m pretty impressed, and this Japanese exclusive is a clear improvement on the original Vita in just about every way.
Was I the only person who saw this fighting game crossover coming? I mean if we can have Mario and Sonic at the Olympic Games then we can have Street Fighter X Tekken. Still, you’ll only be playing five minutes before realising that this Capcom developed game is essentially Street Fighter IV with Tekken characters, and we’ll have to wait until next year to see Namco’s take on the series.
I first played Gravity Rush when I imported it a few months before it’s Western release. Since then I’ve also familiarised myself with the English language version, and as a result have put quite a lot of hours into the game. This wasn’t time wasted, and there’s so much to love about Gravity Rush. Unfortunately there’s also a few things to hate, and the game’s levels of brilliance are at times matched by it’s levels of frustration.
Killzone: Mercenary follows on from a long string of games that have unsuccessfully attempted to bring console quality gameplay to Sony’s PlayStation Vita. The first person shooter genre has become particularly notorious for failing to translate, and Nihilistic Software (who were responsible for a bad Resistance game and an even worse Call of Duty) are likely to have tainted the expectations of anyone who played either of these two titles. How does Killzone handle the downsize? In three words? Better than most.