September 1, 2014 · Game Reviews
Deathsmiles is a manic shooter made by CAVE; the undeniable masters of the genre. It takes many of the concepts found in their DoDonPachi series but instead of space ships and tanks you have a cast Gothic Lolita girls fighting evil demons with magic. Sure, it may be a little 'Japanese' for some, but underneath the weirdness (which you may actually quite like) you have an incredibly addictive, rewarding, and well made game designed to push you to your limits.
Read more
August 26, 2014 · News
That's right, today is Dracula's Cave's first birthday! Thanks so much to everyone who's checked out the site so far, I've met some really cool people and had a great year. Now let's look forward to an awesome future!
Read more
August 16, 2014 · Game Reviews, Retro
The 1990s were a strange time. A game like Harmful Park should have been an instant classic, and lauded for its innovative level design, unique style and competent gameplay. Instead it never made its way out of Japan, and today is a rare gem usually selling for over £100 online. Ironically it's a hugely accessible game that turns a niche genre into an experience any kind of gamer can enjoy.
Read more
August 10, 2014 · Articles, Retro
A lot of the time the value of a retro game is directly related to its quality; there's higher demand for good games so naturally they should cost more. However, there are other factors at play too, for example rarity and desirability. There's even a few great games that didn't sell too well, and now there are more than enough copies to go around. Today I've gathered ten of my favourite titles that are not only brilliant, but for a variety of reasons are completely worthless too.
Read more
August 5, 2014 · Game Dev, News
A couple of weeks ago Dracula's Cave made an exciting announcement; we're making a game! Today we're ready to show off Orange Cube, so please read on to check out loads of info about the game, as well as screenshots and a trailer.
Read more
August 1, 2014 · Retro, This Week's Purchase
This week I purchased a rather strange looking device; the Namco neGcon controller. Characterised by the large swivel mechanism in its centre, this PlayStation accessory was originally created to allow for full analogue control in Namco's console port of the game Ridge Racer. Today it can be used with a wide selection of classic PlayStation racers, and I'll be taking a look at its functionality, as well as some of these titles, in full detail below.
Read more
July 27, 2014 · Game Dev, News
So today I've got some news I'm really excited to share. Dracula's Cave is making its first game, and it's going to be called Orange Cube. I'm currently in the process of preparing material for the full reveal, but in the meantime I couldn't resist making an initial announcement. Please look out for more information…
Read more
July 26, 2014 · Anime Reviews
Ciel Phantomhive is thirteen years old. He's the head of a noble family, runs a toy manufacturing company, and lives in a massive mansion. Oh, and he's also got a demon for a butler. As you'd imagine, life is pretty great for Ciel. Well, aside from the dubious 'contract' he made with butler Sebastian, and the unfortunate murder of both his parents. Still, on the plus side he's got an awesome butler with an awesome catchphrase. You see he's simply...
Read more
July 17, 2014 · Dracula's Book Club, Retro
It’s 1990. Videogames are a $3 billion industry and Nintendo owns 90% of it. The other 10% is made up of wannabes that include SEGA, who in the next three years will transform themselves from obscurity into the market leader. This is the story of Console Wars, and Blake J Harris retells the greatest battle in videogame history in an exciting, detailed, and ever-so-slightly biased way.
Read more
July 11, 2014 · Retro, This Week's Purchase
Anyone following DC may be vaguely aware of the evolution of my SEGA collection, and in the past I've documented both my Mega Drive and Dreamcast buying sprees. Alongside the Saturn my collection was nearing completion, and finally this week I turned my attention to the one console that was notably absent; the Master System.
Read more