Tag Archive | steam

LQVE: Lion Quest Versus Expanded – Coming Soon

LQVE Lion Quest Temple 2.5Jethro and friends will be returning for another action-packed adventure. LQVE: Lion Quest Versus Expanded is coming soon to Steam and will launch with support for Windows, Mac and Linux/Steam OS.

For players of the original Lion Quest there’s also good news – version 1.20 will go live on Steam this week and this features numerous improvements to the game including a new dynamic camera tracking system. This was originally developed for LQVE, but I ended up liking it so much that I couldn’t resist configuring it for the first game also.

LQVE Lion Quest Fish Tank 2.5

Review: Redout

redout_titleA strange thing is currently happening to one of my all-time favourite genres. Wipeout is no more, there hasn’t been a F-Zero game in over a decade, and Rollcage II came out in 1996 – the future of the futuristic racer is now a race between new IPs. Redout is the game that’s taken an early lead, and although heavily influenced by the aforementioned titles, it also throws some compelling new ideas into the mix.

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+10

I spoke too soon, Lion Quest will launch on Steam July 11th – ten days later than expected. The reason for this delay is to ensure I won’t be releasing during the middle of the Steam Summer Sale (apparently doing so is a really bad idea), but it will also give me the chance to test and fine-tune the living hell out of the game for another ten joyous days. Thank you for your patience and as always, please enjoy your stay at Dracula’s Cave.Fox

Review: Hyper Light Drifter

Hyper Light DrifterIn balancing retro aesthetic with modern mechanics, Hyper Light Drifter stands out as a notable success. Its striking visuals, open ended design and fast, punishing combat makes for a unique experience, but the comparisons to other great videogames are also plenty. Think Fez meets Dark Souls meets The Legend of Zelda: A Link to The Past, and be very excited.

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Game Dev Update: OC Greenlit + PSM shutting down

1It’s been a while since I last talked about making games at Dracula’s Cave, but behind the scenes things have been really busy. There’s a few big announcements I’m not quite ready to make just yet but in the meantime there are two large updates I’ll quickly detail today.

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